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RESEARCH PAPER / 2025-10-01

Audio Driven Real-Time Facial Animation for Social Telepresence

Jiye Lee, Chenghui Li, Linh Tran ...Full author list in the original paper.

Seoul National University +2 · arXiv

Affiliations: Seoul National University, Codec Avatars Lab, Meta

Abstract

We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms audio signals into latent facial expression sequences in real time, which are then decoded as photorealistic 3D facial avatars. Leveraging the generative capabilities of diffusion models, we capture the rich spectrum of facial expressions necessary for natural communication while achieving real-time performance (<15ms GPU time). Our novel architecture minimizes latency through two key innovations: an online transformer that eliminates dependency on future inputs and a distillation pipeline that accelerates iterative denoising into a single step. We further address critical design challenges in live scenarios for processing continuous audio signals frame-by-frame while maintaining consistent animation quality. The versatility of our framework extends to multimodal applications, including semantic modalities such as emotion conditions and multimodal sensors with head-mounted eye cameras on VR headsets. Experimental results demonstrate significant improvements in facial animation accuracy over existing offline state-of-the-art baselines, achieving 100 to 1000 times faster inference speed. We validate our approach through live VR demonstrations and across various scenarios such as multilingual speeches.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

The main contribution of this paper is a real-time audio-driven facial animation system that significantly enhances virtual social interactions through advanced machine learning techniques. This work represents a meaningful step forward in the intersection of computer vision, animation, and machine learning, with the potential to impact various fields significantly.

Methodology

The proposed methodology leverages a novel encoder-decoder architecture that transforms audio signals into facial animations using diffusion models. The introduction of an online transformer to eliminate future input dependencies is a significant innovation, enhancing real-time performance. The distillation pipeline for accelerating denoising is also a noteworthy contribution, addressing the critical challenge of latency in live applications. However, the paper could benefit from a more detailed explanation of the training process and the specific architecture of the models used, which would help in understanding the robustness of the approach.

Results & evaluation

The experimental results are compelling, showcasing a substantial improvement in facial animation accuracy and inference speed compared to existing methods. The paper provides quantitative metrics that highlight the effectiveness of the proposed system, achieving 100 to 1000 times faster inference speeds. Additionally, live VR demonstrations add practical validation to the claims, although more detailed comparisons with state-of-the-art methods would strengthen the evaluation.

Reproducibility

While the paper mentions significant improvements and provides a project URL, it lacks detailed implementation specifics, such as the datasets used for training and testing, hyperparameter settings, and code availability. This absence may hinder reproducibility for other researchers attempting to replicate or build upon the work.

Limitations

One limitation is the reliance on continuous audio signals, which may not always be feasible in all social interaction scenarios. Additionally, while the system is designed for real-time performance, the paper does not address potential challenges related to varying audio qualities or environmental noise, which could impact the accuracy of the facial animations.

Broader impact

The implications of this research are substantial, particularly in enhancing virtual reality experiences and social telepresence. The ability to create photorealistic 3D avatars that can express a wide range of emotions in real-time could transform online communication, gaming, and remote collaboration. This technology could also pave the way for more immersive virtual environments and applications in telehealth, education, and entertainment. The main contribution of this paper is a real-time audio-driven facial animation system that significantly enhances virtual social interactions through advanced machine learning techniques. This work represents a meaningful step forward in the intersection of computer vision, animation, and machine learning, with the potential to impact various fields significantly.

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