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RESEARCH PAPER / 2025-10-07

StereoSync: Spatially-Aware Stereo Audio Generation from Video

Christian Marinoni, Riccardo Fosco Gramaccioni, Kazuki Shimada ...Full author list in the original paper.

Sapienza University of Rome +2 · IJCNN 2025

Affiliations: Sapienza University of Rome, Sony AI, Sony Group Corporation

Abstract

Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

The main contribution of this paper is the introduction of StereoSync, a novel framework for generating spatially-aware stereo audio from video, which significantly enhances the quality and immersion of audio-visual experiences. The technical contributions, particularly the integration of depth and bounding box information into the audio generation process, represent a meaningful advancement in the field of machine learning and audio synthesis.

Methodology

The methodology presented in StereoSync is innovative, leveraging pretrained foundation models for efficient audio generation that is spatially aware and temporally synchronized with video content. The integration of depth maps and bounding boxes as cross-attention conditioning signals in a diffusion-based audio generation model is a notable advancement. The authors effectively combine various modalities to enhance the audio generation process, ensuring that the generated audio reflects the spatial dynamics of the video scene. However, the paper could benefit from a more detailed explanation of the conditioning mechanisms and the specific architecture of the diffusion model used.

Results & evaluation

The experimental evaluation is robust, utilizing a well-defined dataset (Walking The Maps) that is appropriate for the task of video-to-audio generation. The metrics employed, including FAD, FAVD, and Spatial AV-Align, provide a comprehensive assessment of audio quality, semantic alignment, and spatial coherence. The results demonstrate that StereoSync achieves significant improvements over a baseline model without spatial conditioning, indicating the effectiveness of the proposed approach. However, the paper lacks a comparative analysis with existing state-of-the-art methods, which would strengthen the claims of advancement.

Reproducibility

The paper provides sufficient details about the training process, including the use of specific models and parameters, which aids in reproducibility. However, the lack of publicly available code or a demo URL limits the ability of other researchers to replicate the results directly. Providing access to the trained models or a code repository would enhance reproducibility.

Limitations

One limitation noted is the reliance on a relatively small dataset, which may affect the generalization of the model. Additionally, while the Spatial AV-Align metric is useful, it may not fully capture the nuances of spatial audio generation, as acknowledged by the authors. Future work should address these limitations by exploring larger datasets and refining evaluation metrics.

Broader impact

The implications of this work are significant for fields such as film production, video game design, and virtual reality, where immersive audio experiences are crucial. By advancing the state of video-to-audio generation, StereoSync could enhance the quality of sound design in multimedia applications, leading to more engaging and realistic experiences for users. The main contribution of this paper is the introduction of StereoSync, a novel framework for generating spatially-aware stereo audio from video, which significantly enhances the quality and immersion of audio-visual experiences. The technical contributions, particularly the integration of depth and bounding box information into the audio generation process, represent a meaningful advancement in the field of machine learning and audio synthesis.

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