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RESEARCH PAPER / 2026-01-18

Sound2Hap: Learning Audio-to-Vibrotactile Haptic Generation from Human Ratings

Yinan Li, Hasti Seifi

Arizona State University · arXiv

Affiliations: Arizona State University

Abstract

Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on signal-processing rules tuned for music or games and often fail to generalize across diverse sounds. To address this, we first investigated user perception of four existing audio-to-haptic algorithms, then created a data-driven model for environmental sounds. In Study 1, 34 participants rated vibrations generated by the four algorithms for 1,000 sounds, revealing no consistent algorithm preferences. Using this dataset, we trained Sound2Hap, a CNN-based autoencoder, to generate perceptually meaningful vibrations from diverse sounds with low latency. In Study 2, 15 participants rated its output higher than signal-processing baselines on both audio-vibration match and Haptic Experience Index (HXI), finding it more harmonious with diverse sounds. This work demonstrates a perceptually validated approach to audio-haptic translation, broadening the reach of sound-driven haptics.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

This paper contributes a novel approach to audio-to-haptic translation through the development of Sound2Hap, a model that generates vibrations from environmental sounds based on user preferences. The comprehensive methodology, rigorous experimental evaluation, and potential for broader applications position this work as a meaningful advancement in the field of machine learning and haptic technology.

Methodology

The paper presents a well-structured methodology that combines user studies with a data-driven approach to develop the Sound2Hap model. The authors effectively utilized a multimodal dataset of audio-vibration pairs, which was rated by participants, to train a convolutional neural network-based autoencoder. The two training strategies (Top-Pair and Preference-Weighted) are innovative, allowing the model to adapt to user preferences and generate vibrations that align more closely with the auditory input. The methodology is robust, leveraging both qualitative user feedback and quantitative metrics to evaluate the effectiveness of the generated vibrations.

Results & evaluation

The experimental design is comprehensive, involving two user studies that assess the performance of the Sound2Hap model against baseline signal-processing algorithms. The first study involved a larger participant pool (34 participants) to rate vibrations generated by four existing algorithms, providing valuable insights into user preferences and the limitations of traditional methods. The second study with 15 participants demonstrated that the Sound2Hap model outperformed these baselines on multiple metrics, including the Haptic Experience Index (HXI). The results are statistically significant and clearly presented, showcasing the model's effectiveness in generating perceptually meaningful vibrations.

Reproducibility

The paper provides sufficient details regarding the dataset, model architecture, and training procedures, which facilitates reproducibility. The authors have made both the dataset and the model publicly available on GitHub and Hugging Face, enhancing the potential for other researchers to replicate and build upon their work. However, some implementation specifics, such as hyperparameter settings and training conditions, could be detailed further to improve reproducibility.

Limitations

While the paper presents a significant advancement in audio-to-haptic translation, it has limitations. The participant pool in the second study was relatively small (15 participants), which may affect the generalizability of the findings. Additionally, the reliance on user ratings introduces subjectivity, which could vary across different demographics or contexts. The model's performance on a wider variety of environmental sounds beyond those tested remains to be evaluated, and potential challenges in real-time applications are not thoroughly discussed.

Broader impact

The implications of this research are substantial, particularly in fields such as virtual reality, gaming, and accessibility technologies. By enhancing the realism and immersion of audio experiences through haptic feedback, the work could significantly benefit users with sensory impairments and improve overall user experience in multimedia applications. The open-source nature of the project encourages further exploration and innovation in audio-haptic integration, potentially leading to new applications and research avenues. This paper contributes a novel approach to audio-to-haptic translation through the development of Sound2Hap, a model that generates vibrations from environmental sounds based on user preferences. The comprehensive methodology, rigorous experimental evaluation, and potential for broader applications position this work as a meaningful advancement in the field of machine learning and haptic technology.

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